![]() ![]() None of these rules are set in stone and VFX and concept art in particular often have lots of stages/sub-components that relevant to the completed piece.Ĭredits! Unless it's *super obviously* not yours, credit other people whose work appears in your reel or cite the parts you did (whichever's easier). You could easily claim this has at least 28 pieces in it. You'll notice my definition of "12" pieces here is. Put it unobtrusively on every piece of media you send it, so it's always readily available. And, again, it's always better to cut a weak piece than make people wonder if you really think that's indicative of your skillset.Ĭontact info! Start, end, and ideally center. How strong the piece at the end is is up to you - I like to go second- or third-strongest at the end so it finishes on a good note. However, in general you want to start with your strongest piece first and go down from there. I don't do this in this reel! My weakest piece is actually first, because this was a Hearthstone-specific reel and I wanted to grab them immediately with the fanart. We won't catch every detail the first time and scrubbing is annoying. Give the pieces some breathing room or 2-4 loops. ![]() Shorter often makes me wonder how much you can actually make - longer just takes up a lot of time. It's always better to leave them wanting to see more of your work.Ī 1.5-2.5 minute demo reel is often the sweet spot. These are recommendations only, but I find 6 can generally satisfy questions of breadth and consistency, and 12 or fewer shows that you can judge and curate your own best work. I hope to see 4-12 solid pieces in a portfolio. If you have cool stuff (technical or artistic) to show off, you can also show them off below/separately from your reel: this is often easier to view and parse. In highly technical reels, if part of what you're marketing is your technical capability, showing In heavily art-leaning reels, I'm rarely looking for breakdowns. For very small things such as hit impacts, it may be worth doing tiers, such as small-medium-large or basic+critical, or several aspected variants such as physical, magical, and elemental.Īnother entry-level specific detail: personally, if you've never actually worked on a game, I'm totally okay with your entire reel being in a greybox with spheres standing in for characters (I've also seen people have great success with - if you're comfortable in Mixamo or similar I highly recommend this).Įven if you're displaying in greybox, you should still be considering (and hopefully testing) how your VFX look in different lightning environments In a junior reel in particular, I'm expecting 4-6, because you probably taught yourself VFX on your own time and likesįor the purposes of what a "piece" is, I tend to think of it as all the parts of a single effect: a single explosion is one piece, as is a missile that involves a cast, projectile and missile. As mentioned above, I'm usually hoping for 4-12 pieces in a reel. ![]()
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